Collect crystals to get faster and escape with the artifact. 

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ZenoJamWindows.zip 13 MB

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I do quite like the concept. Backtracking in games is something that I can enjoy when its set up correctly, and this game does it right.

I think that the checkpoint system is a big drawback here. It's good to have well-defined checkpoints, but be sure that they are everywhere they're needed, and that the player knows where they are and whether they have actually saved.

I also noticed that if you go into a hazard meant for the ship while outside of the ship, the game will respawn you back at the nearest checkpoint in front of an out-of-ship platforming section. You probably want to make sure that both checkpoints are executing the same code, if that makes sense.

I made the checkpoint system last second. It saves your last position and your ship's last position when you collect the crystals. When you die it's meant to send you there. Did you collect the mask? It's meant to trigger the lava to go up and be an "epic chase sequence". But if you die it doesn't reset properly. The tiny things really added up to make this game just not work... sorry. When the jam's over I'll send you the updated version and I'd love for you to get the full experience. Thanks for playing. 

This is my second game. Feel free to criticize as much as possible. I uploaded it literally at the last minute so forgive me if it's broken.